Each one of these key enemy leaders come with their own name, such as Rûg the Bone Collector, which is randomly picked from a huge collection of names. Scattered around the open world are various Uruk grunts, captains and warchiefs, making up a hierarchy of strong warriors that lead the armies situated in the areas of Mordor. To me, it was clear that the Nemesis system is the star of the game and is a mechanic that is truly refreshing for the genre. People might be a little disappointed in the conclusion towards a boss fight showdown that is much more scripted (and in turn disappointing) than the wonderful nature of the Nemesis system that players have dealt with up to that point in the game’s open world environment. Issues appear towards the end of the adventure. The game doesn’t waste spending time with tutorials – as this is one of the shortest tutorials I can remember in an action-based game – before you are on your way climbing walls and slaughtering orcs. It certainly starts with a bang, with action beginning as soon you press X to start the game. This isn’t a game that you’ll remember for the story, but more for the activities in the quests and side missions that litter the land during the flat storytelling parts. The plot itself is rather simple and doesn’t go deep into supplying a crazy tale. Celebrimbor is suffering from a case of wraith amnesia, so willingly offers Tailon his powers to explore the depths of Mordor and figure out who Celebrimbor is and why he was bounded to Tailon. Things don’t end well and Talion finds himself slaughtered in a ritual to summon the Elf Lord Celebrimbor, only to have this wraith merge with his body, resurrecting himself with new found powers. It’s only a few minutes into the opening that the station is attacked by a force of Uruk led by three highly powerful captains, who the leader is the Black Hand of Sauron. Players are thrown into the boots of Tailon, a ranger captain who has been stationed at the Black Gate. There are some liberties taken with certain well-known characters, but I wouldn’t say it’s enough to cause you to shout in anger about them being disrespectful to the literature. There is a sense of importance behind what the developers, Monolith, were crafting with the story, as they worked with the parent company of Tolkien’s universe to discuss and develop a story that would fit in the universe without disrupting the canon. Instead, this is a game that takes Assassin’s Creed open world climbing shenanigans and blends it with the Batman: Arkham combat system, while adding its own cool attacks and twist on enemy behaviour to offer a very exciting title that makes travelling Mordor one full of adrenaline fuelled mature fun, while making players feel like a one man badass.Īn exciting premise is that Shadow of Mordor is an original story that fits between The Hobbit and The Lord of the Rings. This is a game set in the world of Tolkien’s Middle-earth, but this isn’t a straight-forward Middle-earth title that you have seen in Lego form or back in the early-to-middle 2000s where EA was releasing hack and slash titles featuring the characters from The Lord of the Rings films. This is a game that doesn’t hide its roots it’s not embarrassed about where it has borrowed mechanics from other games that have inspired it. Within the first 30 minutes of playing Shadow of Mordor, its core DNA is clearly apparent.
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